What this Metroid Fusion guide covers.

StartsArrival at the BSL station before the first Navigation Room briefing.
EndsCompleted game, reopened station, and a 100% inventory audit.
RouteEvery main mission, security level, ability recovery, boss path, and escape sequence.
CompletionOptional pre-ending 100% route plus a calmer post-ending cleanup route.

Completion without anxiety

No collectible is permanently missable. A late-game lock is temporary, and reloading the completed file reopens the station with better completion information on the map.

Route preview.

  1. Main Deck investigation
  2. Sector 1 atmosphere
  3. Sector 2 Bombs route
  4. Sector 4 water drainage
  5. Sector 3 security and Super Missiles
  6. Sector 6 Varia Suit
  7. Sector 5 Ice Missiles
  8. Six-minute emergency
  9. Auxiliary power and Space Jump
  10. Underwater detour
  11. Final traversal ability
  12. Ending and 100% cleanup

Useful when the station feels closed.

Metroid Fusion often turns room reading into navigation. Suspicious surfaces, unvisited map edges, bomb-sized spaces, Speed Booster lanes, and the return to Navigation after a major event usually explain the apparent dead end. The edition keeps those rules close and points to the correct mission when returning after a break.

Read the complete route in Retro Game Guides.

Add Metroid Fusion from the in-app catalog. The Standard Edition attaches to the game automatically. Its mission headings become Contents destinations; in-guide search, saved position, recent jumps, reader themes, and offline access work through the normal reader.