What this Super Mario Bros. 3 guide covers.

StartsA new one-player game in World 1 on the original North American NES release.
EndsBowser defeated, the princess rescued, and the ending complete.
RouteAll eight worlds without Warp Whistles, including every numbered action scene, every fortress, and all seven Koopaling airships.
Not IncludedEvery Toad House, wandering Hammer Brother, bonus game, secret room, coin, or life; two-player Battle Mode; and later ports.

Complete means the long way through

The map may expose branches and shortcuts, but the route clears numbered panels in order and leaves no action scene or fortress behind. Warp Whistles are identified when nearby, then deliberately skipped.

From the guide

Commit the Stored Inventory Here

Enter Dark Land with the P-Wings and Jugem’s Clouds preserved from earlier worlds. Use a P-Wing on the Air Force if available, but never cloud-skip the numbered scenes or military stages required by the complete-route promise.

Route preview.

  1. Grass Land and Larry
  2. Desert Land and Morton
  3. Water Land and Wendy
  4. Giant Land and Iggy
  5. Sky Land and Roy
  6. Ice Land and Lemmy
  7. Pipe Land and Ludwig
  8. Dark Land military route
  9. Bowser’s Castle and final rescue
  10. Eight-world route audit

A route built around recovery.

Map instructions name the next panel, explain how fortresses unlock paths, and reserve scarce P-Wings and Jugem’s Clouds for the places where they matter. The final audit lists every promised stage by world, making an interrupted run easy to check before Bowser.

Read the complete route in Retro Game Guides.

  1. Get Retro Game Guides from the App Store.
  2. Add Super Mario Bros. 3 for Nintendo Entertainment System from the in-app catalog.
  3. The Standard Edition attaches automatically, ready for offline reading.