What this Golden Sun: Dark Dawn guide covers.

StartsThe opening at Lookout Cabin.
EndsIris claimed after the Dullahan superboss.
CollectionAll 72 permanent Djinn with count audits before route closures.
Optional RouteDaedalus, Catastrophe, Lost Ship, Crossbone Isle, Dullahan, and Iris.

The important Dark Dawn problem

Parts of Angara become permanently inaccessible as the story advances. The edition places each collection audit before the scene, door, or route that commits the party. It never asks for a memory check after the area is gone.

Major route checkpoints.

  1. Lookout Cabin and Goma Plateau
  2. Tanglewood and Abandoned Mine
  3. Patcher's Place to Konpa Cave
  4. Passaj, Kaocho, and Ayuthay
  5. Barai Temple and Ouroboros
  6. Craggy Peak and Teppe Ruins
  7. Belinsk and the Grave Eclipse
  8. Eastern Sea and Umbra equipment
  9. Apollo Ascent and Sanctum
  10. Final battles
  11. Four optional dungeons
  12. Dullahan and Iris

Djinn counts stay part of the route.

The guide uses collection totals at meaningful boundaries: seven before the first western-Angara closure, 38 before Belinsk Ruins, 45 before Eoleo joins, 71 before Aurora, and the complete set of 72 before the post-game superboss route. These audits make a long playthrough recoverable without turning every room into a separate checklist.

Read the complete route in Retro Game Guides.

Add Golden Sun: Dark Dawn from the in-app catalog. The Standard Edition attaches automatically and stays in the normal offline reader, with searchable area names, Contents navigation, saved position, recent jumps, and adjustable themes.